Now this is cool. Basically a bunch of leather elbow-patch clad researches took the decision to start mapping network metrics to objects displayed within a version of the Quake Engine.
FTA: ‘The system is called L3DGEWorld, and uses Open Arena, an open-source game based on the Quake III Arena game engine, to render system events and display them as effects within the 3D world.’.
Very cool, you can see a video here, taken from this article.



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